Classic ESL Classroom Games Ranked: From WORST to BEST (The SABCD Tier List)

Which ESL Games Actually Work?

Not all “fun” classroom games help students learn English. Some waste time. Some create chaos. Others quietly deliver powerful speaking practice.

In this guide, I rank classic ESL classroom games from WORST to BEST using the SABCD framework, based on:

  • student engagement

  • adaptability

  • and real language output

If you want games that actually teach English, not just entertain, this article is for you.

What Is the SABCD Tier List for ESL Games?

The SABCD tier list ranks ESL activities based on teaching value, not nostalgia.

Here’s what I look at when judging each game:

  1. Student engagement – Are all students involved or just a few?

  2. Versatility – Can it be used across levels, ages, and lesson aims?

  3. Language practice – Does it meaningfully practise speaking, listening, reading, or writing?

Many popular ESL games feel effective but collapse under these criteria.

Let’s start at the bottom.

D–Tier: ESL Games That Hurt More Than They Help

These activities are common in classrooms worldwide, but from a language-learning perspective, they deliver almost nothing.

Musical Chairs

What it is:
Music plays, students walk around chairs, and one chair is removed each round until a winner remains.

Why Musical Chairs Fails as an ESL Activity:

  • No language output
    Students don’t speak, listen, read, or write English in any meaningful way.

  • High chaos, low control
    Running, pushing, and shouting replace learning.

  • Zero adaptability
    Remove English completely and the activity still works exactly the same.

  • No link to lesson aims
    It does not practise grammar, vocabulary, or communication.

Verdict:
Fun at parties. Terrible for English learning.

Word Searches and Crosswords

What they are:
Students search for vocabulary in grids or fill in crossword clues.

Why They’re D-Tier in Class:

  • No communication — students work silently

  • Low engagement — slow, passive, individual

  • No speaking or listening practice

  • Poor use of class time — better suited to homework

Verdict:
If students can complete it alone at home, it doesn’t belong in precious classroom time.

C–Tier: Limited, Repetitive, or Superficial ESL Games

These games aren’t useless, but they have clear limits.

Simon Says

What it is:
Students follow commands only if the teacher says “Simon says”.

Why It’s Only C-Tier:

  • Excellent TPR for beginners

  • Useful for verbs and classroom instructions

But:

  • Engagement drops quickly

  • Students don’t speak

  • Not suitable for teens or adults

  • Extremely limited language range

Verdict:
Like chocolate milk — enjoyable, but not a daily diet.

Chinese Whispers (Telephone)

What it is:
A sentence is whispered around the class and compared at the end.

Strengths:

  • Initial listening challenge

  • Raises awareness of pronunciation

Weaknesses:

  • Quickly becomes nonsense

  • Students whisper instead of speaking clearly

  • Minimal language production

  • Low adaptability beyond simple sentences

Verdict:
Funny once. Weak learning value long-term.

B–Tier: Fun and Engaging, But Light on Real Language

These activities keep attention but don’t maximise output.

Bingo

What it is:
Students listen for words or phrases and mark them on a card.

Why Bingo Works (Partially):

  • Strong listening practice

  • Easy to prepare

  • Works for all ages

Why It’s Not A-Tier:

  • Students don’t speak

  • Limited use for grammar or fluency

Verdict:
A reliable warm-up, not a core teaching activity.

Memory Cards / Matching Pairs

What it is:
Students flip cards to match words, pictures, or definitions.

Strengths:

  • Great for vocabulary recall

  • Visual support for lower levels

Limitations:

  • Only a few students active at once

  • Speaking is optional, not required

  • Best suited to young learners

Verdict:
Helpful, but output is too light for top-tier status.

A–Tier: ESL Games That Actually Teach Communication

Now we’re talking. These activities force students to use English meaningfully.

Back-to-Back Information Gap

What it is:
Two students sit back-to-back with different information. They must describe, clarify, and negotiate to complete a task.

Example language:

  • “Is the triangle above the star?”

  • “Can you repeat that?”

  • “Do you mean the big one or the small one?”

Why It’s A-Tier:

  • Forced speaking and listening

  • Teaches clarification strategies

  • Highly adaptable (maps, shapes, schedules, directions)

  • Mirrors real-world communication

Verdict:
One of the most authentic classroom communication tasks available.

Pictionary

What it is:
One student draws a word while others guess.

Why It’s Strong:

  • High energy

  • Excellent for vocabulary review

  • Adaptable to almost any topic

Limitations:

  • Only a few students speak at once

  • Can get chaotic in large classes

Verdict:
A dependable classic — just manage participation carefully.

S–Tier: The Elite ESL Classroom Games

These activities deliver maximum engagement and maximum English.

Find Someone Who

What it is:
Students walk around asking classmates questions to complete a checklist.

Example prompts:

  • “Have you ever travelled abroad?”

  • “Do you like spicy food?”

  • “Can you play a musical instrument?”

Why It’s S-Tier:

  • Every student speaks

  • Natural fluency practice

  • Perfect for question formation

  • Builds classroom community

  • Works for all ages and levels

Verdict:
If you could only use one ESL activity forever, this might be it.

Hot Seat

What it is:
One student guesses a word while teammates describe it without saying the word itself.

Language practised:

  • Definitions

  • Synonyms

  • Paraphrasing

  • Gestures and negotiation

Why It’s Elite:

  • High energy and pressure

  • Everyone speaks simultaneously

  • Easily scaled for any level

Verdict:
One of the few games where loud classrooms equal effective learning.

Battleships (Grammar Edition)

What it is:
Students guess grid coordinates to produce full sentences.

Example:

  • A3 → “He is playing football.”

  • C1 → “They went to the beach.”

Why Battleships Is S-Tier:

  • Repetition without boredom

  • Excellent accuracy and fluency balance

  • Massive sentence production

  • Works for:

    • present continuous

    • past simple

    • conditionals

    • comparatives

    • modals

Verdict:
One of the most deceptively powerful grammar games ever created.

Final Thoughts: Fun Isn’t the Same as Effective

Many ESL games survive because they’re familiar, not because they work.

The best classroom activities:

  • force students to communicate

  • involve everyone

  • and clearly support lesson goals

If a game still works when English is removed, it probably isn’t teaching English.

Want to Teach ESL the Right Way?

If you’d like:

  • more high-impact ESL activities

  • real classroom techniques

  • or to become a certified ESL teacher

Explore our TESOL courses, available online or in-class with Inspire Training & Development.

Teaching isn’t about noise or fun alone.
It’s about learning that lasts.

Happy teaching — and let the debate begin.

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